I wanted to render an interesting depiction of how the extraction of a dead person's memory-a very sci-fi-esque musing-is used to solve the mystery of a woman's death, and is so doing, cautiously broach the injustice and indifference toward women's issues in our society. In leveraging the highly interactive nature of 360 VR, my goal was to get the audience a little closer to the psychology of the dead woman. Furthermore, I tried to explore new possibilities in VR movies by using multiple cameras and organizing scenes and cuts in such a way as to move beyond the existing VR films' monotonous one-scene, one-take progression.